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Skinning // Weighting toolset 1.0.0 for Maya (maya script)

Skinning and Weighting Toolset

License
Button download
2,135 Downloads

Compatibility

  • 2009, 2008, 8.x, 7.x, 6.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:04/27/2009
Last Modified:04/27/2009
File Size: 14 KB

This skinning and weighting toolset includes some practical tools to help in the skinning process, and I have often used them in production to save time, of course it also helps when things are modeled properly, but thats not always the case.

 

This is a collection of tools put into a shelf for ease of use. After downloading the script, load it into Maya with the load shelf button.

 

Heres a breakdown of what they all do

 

Set:*    select vertices followed by a joint, this will weigh the vertices to that joint with a value of 1, and -create a selection set for future use.


Sel:*     select 2 or more of these sets that were create, and it will select vertices between the two groups that are connected


Paint weight:  Mayas default paint weight tool

 

Paint select tool: Mayas paint select tool

 

Hold on:  select joints you want to work with, hit this button, now all the other joints in the scene are locked, and you are only affecting weights between your selected joints (useful for smoothing between lets say an upper and lower arm, and you dont want the hand or chest to get garbage weight values )

 

Hold off:   VERY IMPORTANT select any joint, run this tool, it unlocks all the joints in the scene, if you dont unlock them, nothing will happen as you do your weights.

 

W100:** select vertices followed by a joint, this will weight your selection to 100%

 

W50:** select vertices followed by a joint, this will weight your selection to 50%

 

W20:** select vertices followed by a joint, this will weight your selection to 20%

 

 

* I personally dont use these two anymore, but in some situations where its practical to reset the weights more than once it can save time.

 

** This will work on any kind of object // weighted combination, so faces that are weighted to curves for example, can be modified with this.

 

 

COMING SOON: 

 

Wsmart:  select vertices followed by any number of joints, and it will divide the weight between them equally.

 

Text tutorial on workflow.

more info will be available, including tutorials on my site at https://simpletofind.ca

 



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