Adverti horiz upsell
Dusty Text Created by Goals
Dusty Text Created by Goals
iranimation, added 2008-03-05 09:21:08 UTC 57,852 views  Rating:
(6 ratings)
Page 2 of 2

Select particle and go to attribute editor

 

Now set this setting for your particle


 

 


Remember in the goal effect each particle put on the one vertex

If you want higher number of particles you must increase the polygon divisions

Max Count = vertex number

 

In the Goal weights and Objects tab set this value


 

 


Step 4:

Create a locator or any object with transform nodes

And animate it from right to left of text in the X axis

Start frame 50

End frame 200


 

click for larger version

 


Step 5:

Select the particle go to attribute editor => Per Particle (Array) Attributes

Right click on GoalPP and click the runtime before dynamics expression

 

Now type this expression in expression editor

 

 

vector $position = particleShape1.worldPosition;

if ($position.x > locator1.translateX)

particleShape1.goalPP = 0;

else

particleShape1.goalPP = 1;


 

Click on create button

click for larger version

 

 

Remember if your reference for animate is locator do not change expression

if not you must edit the expression for example

 

 

vector $position = particleShape1.worldPosition;

if ($position.x > YOUR REFRENCE NAME .translateX)

particleShape1.goalPP = 0;

else

particleShape1.goalPP = 1;


 

 

Step 6:

Select the particle and bind a turbulence Field


Input the following settings:

Magnitude = 100

Attenuation = 0.4

Frequency = 100

And bind a gravity Field

 

Hide the text

Now play the timeline


The final effect will look like this:

click for larger version


 

Thank you

Mostafa_rayaneh@yahoo.com