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texture warping
texture warping
rueter, updated 2006-11-21 08:17:45 UTC 33,990 views  Rating:
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Should the UVs go beyond the value of "1" you will have to insert another ColourExpression to make them repeat their normalized values (i.e. 1,5 = 0.5, 2,7 = 0,7, etc.) otherwise you will see black wholes in your result,
One way is to use the fmod function.
Insert the following ColorExpression to adjust the UV render pass: