Should the UVs go beyond the value of "1" you will have to insert another ColourExpression to make them repeat their normalized values (i.e. 1,5 = 0.5, 2,7 = 0,7, etc.) otherwise you will see black wholes in your result,
One way is to use the fmod function.
Insert the following ColorExpression to adjust the UV render pass:
One way is to use the fmod function.
Insert the following ColorExpression to adjust the UV render pass:
Author: rueter
Submitted: 2006-11-15 20:07:25 UTC
Tags:
Software: Nuke
Views: 33,990
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