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Realistic hair with planes
Realistic hair with planes
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tutorial: Creating Materials//step4

3dsmax

 

setting up the textures in your application.There are multiple ways of doing it, depending on your application and renderer, I will just use the simple default settings, so everyone can follow along. (these steps are possible in every application). (simply put the created textures in the correct slot).

 

*Create a color texture using the same method as explained in step 3 and put it in the diffuse slot.

*put the opacity texture in the opacity channel.

*I also like to put the opacity texture in the bump channel, this will create a subtle depth to the strands of hair.

*create a specular texture, or simply use the opacity texture for this.

 

example in 3dsmax;

material-settings

 

Since these planes will be copied a lot, it’s important to check if everything is set up alright, later on even small changes will take a lot of unnecessary time.Take a test render to see if it is set up correctly. When satisfied continue.

 

hair-strand-test

 

 

common problems to watch out for:

*the uv's are just a little bit to far up or down, which causes a visible line at the end of your textures. this is becaus the uv's are just a little to large and the end of the uv's then display the beginning of your texture.

 

*also make sure your uv's stretch far enough to the sides, otherwise it will cut your textures off and  your will get a sharp edge and it will look weird :) .