tutorial: Creating Materials//step4
3dsmax
setting up the textures in your application.There are multiple ways of doing it, depending on your application and renderer, I will just use the simple default settings, so everyone can follow along. (these steps are possible in every application). (simply put the created textures in the correct slot).
*Create a color texture using the same method as explained in step 3 and put it in the diffuse slot.
*put the opacity texture in the opacity channel.
*I also like to put the opacity texture in the bump channel, this will create a subtle depth to the strands of hair.
*create a specular texture, or simply use the opacity texture for this.
example in 3dsmax;
Since these planes will be copied a lot, it’s important to check if everything is set up alright, later on even small changes will take a lot of unnecessary time.Take a test render to see if it is set up correctly. When satisfied continue.
common problems to watch out for:
*the uv's are just a little bit to far up or down, which causes a visible line at the end of your textures. this is becaus the uv's are just a little to large and the end of the uv's then display the beginning of your texture.
*also make sure your uv's stretch far enough to the sides, otherwise it will cut your textures off and your will get a sharp edge and it will look weird :) .
Author: wouter_vugt
Submitted: 2011-05-26 15:26:28 UTC
Tags: head, hairdo, hair, final fantasy, PLANES, and style
Software: 3dsmax
Views: 53,917
Related Items
-
3d human head v1 3D Model
$20.00 (USD) -
Male Head 01X1 3D Model
$20.00 (USD) -
Male Head 01X1 3D Model
$20.00 (USD) -
Adult Male Head Rigged 3D Model
$55.00 (USD) -
Adult Female Head Rigged 3D Model
$55.00 (USD) -
Male Head Base Mesh 3D Model
$5.00 (USD) -
Oscar head, moneybox, vase 3D Model
$16.00 (USD) -
Male Head 01X 3D Model
$20.00 (USD) -
Head Bas Relief Sculpture 3D Model
$36.00 (USD)